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Positive X (1,0,0)
Negative X (-1,0,0)
Positive Y (0,1,0)
Negative Y (0,-1,0)
Positive Z (0,0,1)
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rotate x 90
rotate y 90
rotate z 90
translate x 10
translate y 10
Test move
Test move 2
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Chime pdb
X: right
Y: down
Z: back
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Chime mol
X: right
Y: up
Z: front
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Jmol
X: right
Y: up
Z: front
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When looked from positive end of axis: |
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All 3 rotate counterclockwise, so: |
X rotates counterclockwise
Y rotates clockwise
Z rotates counterclockwise |
X rotates counterclockwise
Y rotates counterclockwise
Z rotates clockwise |
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X rotates equal to Chime pdb & mol
Y result is equal to Chime pdb & Chime mol
Z result is opposite to Chime pdb & to Chime mol |
So, given a Rasmol/Chime script, in order to adapt it to Jmol
these changes must be applied:
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